Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected TV Hit

The post-apocalyptic TV show is back to Prime Video, and it's accurate to state that fans were pleasantly surprised by the caliber of its first season. By illustrating the retro-futuristic, nuclear-ravaged United States through the perspectives of three separate characters, it succeeded in capturing multiple facets of the player's experience.

There was vault-dweller Lucy, attempting to uphold her morals and finding that the wasteland made that very difficult; Max, the Brotherhood of Steel initiate, who starts challenging his organization's authority and creates a lot of havoc in powered exoskeleton; and Walton Goggins's character, a standout performance who has long since lost any sense of morality out in the radioactive wastes.

Setting the Stage for a New Chapter

The debut season's finale revealed a major secret about who helped cause the nuclear war that condemned a population in subterranean shelters for an extended period. It also posed plenty of questions unresolved for the second season – and, now, anticipations are considerably elevated.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips Jonah Nolan.

“Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We’re over the moon with the feedback to the show, so this time people are arriving with more eagerness and altered expectations.”

A New Vegas Vibe for the Next Installment

The second season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the series, even if it was technically flawed at launch.

“It embodies a arid atmosphere, a Mojave vibe, that’s so integral to that game,” notes Nolan. “That dusty, blasted-out iconic highway aesthetic of the game is so much fun to incorporate into the show.”

In the series narrative, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators suggest that it does reference the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its tactile feel – its creators insisted on real props and locations were built, mirroring the cobbled-together nature of the towns in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a green screen,” comments another of the showrunners. “The whole point of an translation, especially of a video game, is to seem like it’s authentic.”

Indeed, pretty much each creature you see on-screen is physical, even the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are brought to life with puppets, and were apparently quite terrifying up close.

A Labor of Love

The Fallout series succeeds because it is crafted by skilled directors who are also passionate gamers, with the help of the original creators behind the video games. This common understanding for the world is apparent in the finished show.

The new batch of episodes is launching on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the first season. This format will create a new weekly discussion, something the showrunners themselves are excited to engage with.

“It's richer, it’s larger in scale, it’s funnier, it has a lot of surprises,” teases the game director. “I’m looking forward to seeing what people think.”

Christopher Gordon
Christopher Gordon

A passionate gamer and writer, Elara shares expert insights on strategy games and community building.